@misc{Trzop_Beata_Gra, author={Trzop, Beata}, howpublished={online}, publisher={Zielona Góra: Lubuskie Towarzystwo Naukowe}, publisher={Zielona Góra: Uniwersytet Zielonogórski, Wydział Nauk Społecznych}, language={pol}, abstract={This article attempts to analyze participation in role-playing games (RPGs) as a distinctive cultural practice, drawing on Zygmunt Bauman`s concept of retrotopia, Simon Reynolds` notion of retromania, and Johan Huizinga`s classical theory of play. The empirical foundation of the study is based on data collected during an experiment conducted at the Krzywaniec correctional facility by Michał Bańka, a professional RPG master.}, abstract={Inmates were invited to participate in the game, with the first RPG session taking place on March 23, 2024. This article aims to showcase RPGs as a form of cultural practice that can be implemented even in highly restricted and isolated conditions. The project addresses several research questions, including: to what extent can this activity be considered a form of play from a sociological perspective, and what connections can be found between the chosen game narratives and the broader trend of nostalgia present in the humanities?}, type={artykuł}, title={Gra RPG (role-playing game) jako praktyka kulturalna. Refleksje socjologiczne = The RPG game as a cultural practice: sociological reflections}, keywords={retromania, retrotopia, zabawa, gry RPG, praktyka kulturalna, play, cultural practices}, }